The story as a whole is fairly standard fare, though. While Altair himself is a fairly bland protagonist, he’s much better when paired up with Maria. Initially presented as a prisoner of the Assassins, she slowly grows to trust Altair as their fates are forced together and the way conversations shift from antagonistic joking to more friendly exchanges are fun to watch unfold. Most interesting the relationship between Altair and Maria, an antagonist from the previous game whose life he spares. PSP had its fair share of watered-down titles with no relevance to their console counterparts, but this definitely isn’t one of them. It depicts a logical series of events following the conclusion of Assassin’s Creed and even expands on it in interesting ways – with more revealed about the Templars and their goals, as well as Altair’s personal story. Surprisingly, Bloodlines neither feels like a pointless spinoff nor does it detract from the original game. From here, he assists in freeing the repressed island while continuing to find our more about the mysterious Templars. Following on directly from the end of the first Assassin’s Creed where Altair defeats the Templar leader Robert de Sable, Bloodlines chronicles Altair in his pursuit of the remaining Templars who have fled to Cyprus under the rule of a new leader – Armand Bouchard.
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